Cam Adair

Founder, Game Quitters

"150 Leading Canadians in Mental Health." - CAMH

  • NPR
  • BBC
  • Forbes
  • VICE
  • TEDX
NPR
BBC
Forbes
VICE
TEDX

Cam is an international speaker and leading expert on video game addiction.

He's the founder of Game Quitters, the world's largest support community for video game addiction, serving members in 95 countries.

His work has been published in Psychiatry Research, and featured in two TEDx talks, NPR, BBC, Forbes, ABC 20/20, CNN, VICE, and Bloomberg, amongst many others.

He has spoken at the International Conference on Behavioral Addiction in Japan, Eton College in London, the May Chidiac Foundation in Lebanon, the Mental Health Commission of Canada, and the National Conference on Problem Gambling. He speaks regularly around the world at high schools, universities, parent education nights, and addiction conferences.

Cam is signed by CAMPUSPEAK, a higher education speaking agency. His keynotes combine deep and meaningful personal insights with lessons on addiction recovery, leadership, social entrepreneurship, and psychology.

His videos on YouTube have been seen over two million times.

Contact/Booking Speaking Kit

Cam Adair

"Cam’s hopeful message to live a purposeful life, while stemming out of his work in gaming addiction, transcends into an array of areas where people are facing adversity."

– Cara Yar Khan

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Featured Keynotes:

Each session is personalized to ensure your group receives learning outcomes that fit your themes and objectives.

Addiction to Recovery: A Gamer's Story

Type: Keynote with Q&A (60 minutes)

Audience: Students (Grades 8 and above)

Key Deliverables and Learning Outcomes:

  • How gaming and social media are designed to keep you hooked
  • Warning signs of problematic gaming and social media use
  • How to create and change habits
  • How to manage stress in healthy and productive ways
  • Alternative activities to gaming and social media

Invite Cam to Speak

"A very worthwhile experience for our students."
- Melissa Graham, Principal

Presented at TEDxBoulder. 350,000+ views.

"Treatment of pertinent concerns regarding adolescent mental health was approached in a respectful and engaging manner."
- Shawn Kasbergen, Scotch College

"This will help a lot of people."
- Thicey A. Flo, Student

Parent Masterclass: How Gaming and Social Media Are Designed to Keep Your Teenagers Hooked

Type: Keynote with Q&A (60-120 minutes)

Audience: Parents, Professionals, Teachers

Key Deliverables and Learning Outcomes:

  • How video games are designed to keep teenagers hooked
  • The four emotional needs gaming fulfills
  • How to assess at-risk teenagers (including a screening tool)
  • Effective communication to build rapport around gaming
  • The four key steps and other practical tips to recovery

Invite Cam to Speak

"Pragmatic strategies to navigate the difficulties associated with gaming."
- James Brown, Deputy Head of Senior School

"The tension in our house has lowered considerably."
- Maria, Mother

"An immense source of support for parents."
- Elaine Uskoski, Mother

Video Game Addiction Masterclass for Mental Health Professionals

Type: Keynote (60-120 minutes) or Workshop (4 hours)

Audience: Mental Health Professionals, Therapists, Clinicians

Key Deliverables and Learning Outcomes:

  • How video games are designed to keep people hooked
  • The four emotional needs gaming fulfills
  • How to assess at-risk gamers (including a screening tool)
  • Effective communication to build rapport around gaming
  • How the brain is impacted by gaming and social media
  • The four key steps and other practical tips to recovery

Invite Cam to Speak

"A masterclass in video game addiction."
- Dr. Huu Kim Le, Psychiatrist

"A leader in the field of gaming addiction long before its official recognition."
- Julie Hynes, NCPG

"Your knowledge will help providers improve their quality of care with their clients."
- Connor Stieferman, MCPGSA

"Innovative, compassionate, creative."
- Jerry Bauerkemper, NCCG

"This will help a lot of people."
- Thicey A. Flo, Student

Video Games: A Gateway to Gambling?

Type: Keynote with Q&A (60-120 minutes)

Audience: Mental Health Professionals, Therapists, Clinicians, Researchers

Key Deliverables and Learning Outcomes:

  • How games are designed to keep you spending money
  • Three trends that present a risk for problem gambling
  • How gaming and gambling are similar and how they differ
  • Three dark patterns deployed in video games
  • Four suggestions for gaming regulatory efforts

Invite Cam to Speak

"One of the BEST presentations I’ve attended."
- University Professor

"You made a big impact on many people who were fortunate enough to be present."
- Maureen Greeley, Evergreen Council

"Your knowledge will help providers improve their quality of care with their clients."
- Connor Stieferman, MCPGSA

"Extremely professional in his approach."
- Jessica Collison, SHRM

TEDx Talks and Other Videos

Join over 7,000+ subscribers and 2,000,000+ viewers on YouTube.

Watch more videos on YouTube