Founder, Game Quitters
"150 Leading Canadians in Mental Health." - CAMH
He's the founder of Game Quitters, the world's largest support community for video game addiction, serving members in 95 countries.
His work has been published in Psychiatry Research, and featured in two TEDx talks, NPR, BBC, Forbes, ABC 20/20, CNN, VICE, and Bloomberg, amongst many others.
He has spoken at the International Conference on Behavioral Addiction in Japan, Eton College in London, the May Chidiac Foundation in Lebanon, the Mental Health Commission of Canada, and the National Conference on Problem Gambling. He speaks regularly around the world at high schools, universities, parent education nights, and addiction conferences.
Cam is signed by CAMPUSPEAK, a higher education speaking agency. His keynotes combine deep and meaningful personal insights with lessons on addiction recovery, leadership, social entrepreneurship, and psychology.
His videos on YouTube have been seen over two million times.
"Cam’s hopeful message to live a purposeful life, while stemming out of his work in gaming addiction, transcends into an array of areas where people are facing adversity."
– Cara Yar Khan
Type: Keynote with Q&A (60 minutes)
Audience: Students (Grades 8 and above)
Key Deliverables and Learning Outcomes:
"A very worthwhile experience for our students."
- Melissa Graham, Principal
Presented at TEDxBoulder. 350,000+ views.
"Treatment of pertinent concerns regarding adolescent mental health was approached in a respectful and engaging manner."
- Shawn Kasbergen, Scotch College
"This will help a lot of people."
- Thicey A. Flo, Student
Type: Keynote with Q&A (60-120 minutes)
Audience: Parents, Professionals, Teachers
Key Deliverables and Learning Outcomes:
"Pragmatic strategies to navigate the difficulties associated with gaming."
- James Brown, Deputy Head of Senior School
"The tension in our house has lowered considerably."
- Maria, Mother
"An immense source of support for parents."
- Elaine Uskoski, Mother
Type: Keynote (60-120 minutes) or Workshop (4 hours)
Audience: Mental Health Professionals, Therapists, Clinicians
Key Deliverables and Learning Outcomes:
"A masterclass in video game addiction."
- Dr. Huu Kim Le, Psychiatrist
"A leader in the field of gaming addiction long before its official recognition."
- Julie Hynes, NCPG
"Your knowledge will help providers improve their quality of care with their clients."
- Connor Stieferman, MCPGSA
"Innovative, compassionate, creative."
- Jerry Bauerkemper, NCCG
"This will help a lot of people."
- Thicey A. Flo, Student
Type: Keynote with Q&A (60-120 minutes)
Audience: Mental Health Professionals, Therapists, Clinicians, Researchers
Key Deliverables and Learning Outcomes:
"One of the BEST presentations I’ve attended."
- University Professor
"You made a big impact on many people who were fortunate enough to be present."
- Maureen Greeley, Evergreen Council
"Your knowledge will help providers improve their quality of care with their clients."
- Connor Stieferman, MCPGSA
"Extremely professional in his approach."
- Jessica Collison, SHRM
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